ZomboidWeb / Browser port

WebAssembly · WebGL 2 · No install

Project Zomboid Build 42, running in a browser tab

The game's own Java code, compiled ahead of time to WebAssembly, with its native libraries (lighting, physics, population, pathfinding, graphics) rewritten for the browser. New game, save, quit and continue all work.

Can this browser run it?

Runs on your device

Checks the features the game needs: WebAssembly garbage collection and exceptions, WebGL 2, enough heap memory for a loaded world, and storage to cache the game data. Nothing is sent anywhere.

Takes under a second.

57 fpswalking, in a loaded world
85 sworld load (CheerpJ build: 240 s)
184 MBWebAssembly game module
765 MBgame data, cached after first start

How it works

Requires a desktop Chrome or Edge (WebAssembly GC). Firefox cannot compile the 184 MB module. A loaded world uses 2.5 to 3.5 GB of the browser's roughly 4 GB heap. There is no sound yet. Measurements are from the development PC in headless Chromium.

ZomboidWeb is an unofficial fan project, not affiliated with or endorsed by The Indie Stone. Project Zomboid is a trademark of The Indie Stone. No game files are distributed here; the port runs only on a private instance for its owner, who owns the game.